![]() ![]() ![]() If the GPU is doing its own thing then it doesn't matter if your critters look like spiders or potatoes – just whether or not the game needs to track 10 of them or 200 of them at once. As part of the elite unit called the HELLDIVERS, players must work. a character being bounced in the air, but not how their hair or clothes are reacting to the bounce) would be CPU-bound. HELLDIVERS is a hardcore, cooperative, twin stick shooter from the creators of Magicka. Interestingly though, EDF is probably more than a fair comparison, because how these games look is mostly irrelevant to how they play insofar as network-syncing vs local operations, since so much of the gameplay and game-functional physics (e.g. You can have two on the PS4, one on the PS3 and one on the PS VITA for example. Yes the base creature models are often holdovers from then, but so are many of the visual tricks for optimisation (same with Far Cry's foliage billboarding), and a lot of that technical debt would be a non-issue for any new game built to current engine and system architecture. Helldivers offers 4-player local and online co-op multiplayer, and any combination in between (except for the Vita which doesn’t really support local co-op since it only has one controller). :)ĮDF actually has a surprising amount of detail for what it is in the later games, and consoles did chug a bit back in the day trying to push all the polygons and particle effects (also see Dynasty Warriors' additional troubles with intermittently blanking enemies in ports from the PS2). ![]() This allows players to explore and fight across the 22-square-mile map using a drop-in and. I doubt Arrowhead would offer LAN play, fwiw, though I'd assume Unreal engine supports that if implemented? I don't pretend to have a clue. In addition to a four-player online co-op, the PS3 version of Sacred 2 supports a two-player local co-op. That's assuming Steam never figures out some way to have 4 different players logged into Steam while doing local hotseat/same screen co-op on the same PC. More than likely on the PS5 version, because the console (presumably as PS4 did for Helldivers local co-op) lets all local players be logged into the PlayStatation network for character progression, you'll have local play character progression/saving on PS5, so that's probably the platform you'll want to hold out for as far as local play goes. So if they have some magical way to let 4 people log into Steam on one PC for hotseat co-op, that's the only way local co-op would have any point on Steam imho. Helldivers allowed "same screen" local co-op, but it was pretty pointless on PC because only the 'host' player's PC was logged in to Steam and had character progression - all other players are just "clones" of the "hot seat host PC"'s character, and their progression goes away when the session ends. ![]()
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